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1. Corporation Dropsuit Fits GÇô Helping the NPE - in Feedback/Requests [original thread]
Goes back to an idea I had that I feel fixes a lot of problems: Assembled fittings. So instead of having a mess of 15 of this module, 82 of that module, 47 of this weapon, you actually "assemble" your own loadouts. Each assembled loadout takes on...
- by Goric Rumis - at 2015.04.08 14:55:00
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2. [Idea] Squad Leader Skillbooks? - in Feedback/Requests [original thread]
If there were a way to "fit" squad buffs, where you had to choose one buff (or sub-set of buffs) over others, then I could see it working. Otherwise it's just a matter of sinking the most skill points into the most buffs.
- by Goric Rumis - at 2015.04.08 14:46:00
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3. Militia Vehicles - in Feedback/Requests [original thread]
There's a simple part of the equation screwing things up: Any turret that has to be operated separately from the driver should eliminate (0 PG/0 CPU) fitting costs. The current setup gives most tank drivers a huge pool of PG/CPU to work with and...
- by Goric Rumis - at 2014.06.20 18:26:00
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4. [Spitballing] Imperfect Balance as a Feature - in Feedback/Requests [original thread]
As far as balance goes, I feel like this game needs to set different expectations. War has always been about shifting balances. I think WWI is the prime example because it was almost perfectly balanced, on the whole, for years. Consider the evolu...
- by Goric Rumis - at 2014.05.13 01:18:00
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5. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Goric Rumis wrote: Too complex to code, to interface, and to work with as a player. I don't agree with any of that. To code and interface might take some time, but it is not too complex. Otherwise we there...
- by Goric Rumis - at 2014.04.24 18:22:00
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6. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Too complex to code, to interface, and to work with as a player. If it were up to me, specialized suits would have fewer slots than basic frames in exchange for role bonuses, making them more effective within the role than modules could ever make ...
- by Goric Rumis - at 2014.04.24 16:14:00
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7. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
The-Errorist wrote: Anyone else have something to say about this? Other than that it's kind of ridiculous to call the damage profile "unfair" without taking anything else into account? Imagine a weapon that does 300 DPS and gets a 10% bonus ...
- by Goric Rumis - at 2014.04.15 17:18:00
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8. Penalty for cloaks - in Feedback/Requests [original thread]
Please use something other than the word "cortex." This word doesn't make any sense the way you're trying to use it. Because of that word I really have no idea what you're trying to convey about how the cloak "works." It's a reasonable request, b...
- by Goric Rumis - at 2014.04.10 21:13:00
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9. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
I have an old thread somewhere about using wormhole exploration to find planetary/lunar Sleeper sites that mercenaries would have to infiltrate. They could only get there after an EVE pilot had identified a site and deployed them to it via dropshi...
- by Goric Rumis - at 2014.04.04 18:10:00
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10. Push to talk, Hold to toggle - in Feedback/Requests [original thread]
Double tap seems like it would be a better mechanism. PTT is a godsend during PC fights because I tend to express myself vocally and cluttering the comms during PC is a huge problem.
- by Goric Rumis - at 2014.04.03 14:19:00
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11. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Tebu Gan wrote: As a forge gunner myself, using an ADV suit(cal) with stacked damage mods and a proto forge, usually the assault version. My typical tactic is putting a heavy rep on an LAV, and roaming around for tanks. Because, heavies are SLO...
- by Goric Rumis - at 2014.03.28 20:30:00
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12. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
As someone who plays a (usually advanced) forge gunner from time to time, I agree completely. I think a lot of players on the forum do. There is a problem in that a more sophisticated solution has to be coded. So long as these are temporary measur...
- by Goric Rumis - at 2014.03.28 17:03:00
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13. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I'm just going to leave this here. A lot of my ideas about map balance and how it makes play more interesting. Goric Rumis wrote: The fact that I don't feel utterly hopeless on today's battlefield suggests to me that the vehicle balance, whi...
- by Goric Rumis - at 2014.03.28 16:08:00
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14. Buff Armor Repair Modules - in Feedback/Requests [original thread]
It's a matter of flexibility, not tank. If I get shot down to my armor and survive around 35 seconds, the armor rep has given me back more armor than I could get with a plate. More reppers means faster turnaround. If I'm going to be stationed some...
- by Goric Rumis - at 2014.03.28 15:40:00
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15. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: @ CCP Frame Is the damage inflicted by a flux nade considered splash? Yes, they clarified this from the original term "blast damage" just because of this confusion. It's not just explosive damage, but EMP, kinetic, pla...
- by Goric Rumis - at 2014.03.14 17:36:00
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16. Hackable Doors - in Feedback/Requests [original thread]
I like the idea. I've talked about gates for vehicles elsewhere, but this adds a new dimension to infantry combat. I wouldn't want the doors to be destructible for the most part, or people would just destroy them instead of hacking just because i...
- by Goric Rumis - at 2014.03.12 14:56:00
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17. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
No word yet on the CPU/PG being too high (at least for Sentinels)? In the current build, I have level 5 electronics and engineering and some points in fitting optimization skills and I still can't fit everything proto. What 1.8 is looking like, I ...
- by Goric Rumis - at 2014.03.10 17:01:00
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18. Artificial Inteligence selection when entering to battles - in Feedback/Requests [original thread]
What matchmaking could really use is the development of player behavioral profiles similar to Netflix's recommendation engine. Figuring out what data to collect and how to associate it with the players is the first step. Using an approach like thi...
- by Goric Rumis - at 2014.02.11 19:50:00
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19. [Request] CCP REMOVE STAMINA!! - in Feedback/Requests [original thread]
BL4CKST4R wrote: Jsdhdksjshddbddu this isn't about removing stamina read post above... Honestly, it's your fault for posting with a controversial title for the sole purpose of bringing attention to your post. Always better to be straight. I ...
- by Goric Rumis - at 2014.01.25 16:15:00
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20. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Goric Rumis wrote: Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as a previous responder ...
- by Goric Rumis - at 2014.01.24 03:07:00
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